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â It’s nice to have this game 3068207986 and it’s beautiful and the game is great and we have to update with many thank you games thanks!Â â
âCan you make a tutorial for aÂ game like mini militia. Please make a video on that I am a beginner .. Make a video on that how players can play via hotspot and internet as well it will be helpful for me. Best Tutorial I ever seen man. Learning unity myself, and its hard with most videos being bad but you’re videos are great. Thanks for the tuts man.â
âDon’t get me wrong, I (and I’m sure everyone else here) love the video because I love to know how to do things. I’m not looking for some easy solution. So by all means, keep teaching. I’m just asking if you have a version without the continuous music. I meant no disrespect. â
âNice one… keep empowering our world!Â Thank you for a very comprehensive and fun tutorial. Quick one though.. in the shell controller script isServer is always false (even if hosting).â
âI found your video because of the title. I was seeking an answer to my question. I found partial amount of the answer i was looking for, but everything i need was towards the end of the video. Honestly, i had to skip the first 15mins of the video for less than 2 mins worth of content that was not easily expressed anywhere else on the internet. Thanks for taking the time out to teach programming 101, to newcomers. But please relabel your video title if you’re going to stray away from the subject.â
âGreat video! Since I want to get confident with networking I would like to clarify. Everybody is using [Server] attribute or simple !server check in a standart function TakeDamage(), but when I was trying to figure it out on my own, i was thinking that it would work if we make the function into a Command. Will it not work or is it just less efficient? I am new to this field so I apologize in advance.â
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